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New (A) Game for the instruction of Youth of Both Sexes. "The Mirror of Truth" or Game of Anecdotes 
Exhibiting a Variety of Biographical Anecdotes and Moral Essays Calculated to inspire a Love of Virtue and Abhorrence of Vice 
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Versione stampabile      Invia una segnalazione
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primo autore: Anonimo 
secondo autore: Wallis 
anno: 1811 
luogo: Inghilterra-Londra 
periodo: XIX secolo (1°/4) 
percorso: Percorso di 45 caselle numerate 
materiale: carta incollata su tela (engraving on paper with linen backing) 
dimensioni: 440X560 
stampa: Litografia colorata (hand coloured engraving) 
luogo acquisto:  
data acquisto:  
dimensioni confezione: 190X160 
numero caselle: 45 
categoria: Religione, Diritto e Morale 
tipo di gioco: Gioco di percorso  
editore: Published Jan. 1st 1811 by John Wallis at his Juvenile Repository, No 13 Warwick Square, London 
stampatore: Printed by W. Lewis, Finch Lane for E. Wallis, 42 Skinner Street, Snow Hill  
proprietario: Collezione A. Seville 
autore delle foto: A. Seville 
numero di catalogo: 1388 
descrizione: Gioco di 45 caselle numerate, spirale, orario, centripeto.
REGOLE: al centro.
CASELLE: alcune con didascalia.

REFERENZA 1
"A New Game for the instruction of Youth of Both Sexes. The Mirror of Truth or Game of Anecdotes". (V&A Museum).
Physical description
Title: "The Mirror of Truth"
Design: hand coloured engraving in 15 panels mounted on linen; card slipcase; booklet printed in letterpress
N°of squares: 45
Squares illustrated: 32
Square numbering: all
Squares titled: 13
Subject of starting square: preacher
Subject of ending square: the temple of happiness
Place of Origin: England
Date: 1811
Object history note: The booklet was printed for Edward Wallis and bears a shorter title than the game itself. This is the square layout found on Every Man to His Station.
The squares not decorated are all "vices".
The anecdotes cover a wide range of subjects and are mainly related to individuals, both past and present.
Historical context note
Rewards: receipt of counters and forward movement
Forfeits: payment of counters and backward movement
N°of Players: 2+
Equipment required: game, counters and markers, booklet, slipcase.
Rules:
Title on the game at the very top of the game: "A NEW GAME FOR THE INSTRUCTION OF YOUTH OF BOTH SEXES". Main Title above the centre illustration: "THE MIRROR OF TRUTH EXHIBITING A VARIETY OF BIOGRAPHICAL ANECDOTES AND MORAL ESSAYS CALCULATED TO INSPIRE A LOVE OF VIRTUE AND ABHORRENCE OF VICE". Details below the main illustrations: Published Jany. 1st. 1811 by JOHN WALLIS at his Juvenile Repository, N°13 Warwick Square, London of whom may be had a great Variety of Instructive & Entertaining Games, Dissected Maps, Historical & Amusing Packs of Cards etc. etc.
The rules of the game are printed each side of the main illustration starting on the right side and finishing on the left.
RULES OF THE GAME
RULE 1. Each player must be provided with 1 coloured counter to mark his place in the Game and 2 dozen fish.
2. A Pool is to be formed by each Player putting in 4 but if 6 or more play, 3 will be sufficient.
3. There is to be a Lord of the Game chosen by vote before whom the gane is to be placed in the middle of the table.- His office will be to move the marks and read the Anecdotes etc according to the numbers turned up.- He is not to spin, but nust be provided with 2 donzen fish and whoever falls into a Vice must pay 2 to the Lord, but whoever arrives at a Virtue must receive 1 from him (besides what are directed in the Game). At the conclusion of the Game he will be entitled to one third of the Pool for his trouble.
4. Spin for first player: The highest to begin. The first player is to place his mark on the number he turns up and the rest proceed in the same manner.
5. If two come to the same number he that was there first must move back to the place he left, and receive one from the last comer for resigning his place.
6. The number turned up at each spinning is to be added to that on which the mark stands: thus if a player was at No. 5 and on his second spin turns up 4 he moves to 9.
7. Whoever arrives first at the Temple of Happiness N°45 wins the game and takes the Pool. Should any player go beyond that number he must move as many back as he exceeds it, but may claim the privilege of not making up his fish at the end of the game.
8. The directions under the numbers in the book are only to be observed when turned up on the Tetotum not when directed to move from one number to another.
The booklet is marked with: LONDON: Printed by W. Lewis, Finch Lane for E. Wallis, 42 Skinner Street, Snow Hill
At the back is: W. Lewis, Printer, 21 Finch Lane, Cornhill.
Rules placement: in the centre; booklet
Attribution Note: published Jany. 1st, 1811 by John Wallis, at his Juvenile repository, n°13 Warwick Square, London. E. Wallis, 42, Skinner Street, Snow Hill.

REFERENZA 2
WHITEHOUSE, Francis Reginald Beaman, (pag. 49): THE MIRROR OF TRUTH. Exhibiting a variety of Biographical Anecdotes and Moral Essays calculated to Inspire a Love of Virtue and Abhorrence of Vice. Published Jan. 1st 1811 by John Wallis at his Juvenile Repository, No 13 Warwick Square, London, of whom may be had a great variety of Instructive and Entertaining Games, Dissected Maps, Historical and Amusing Packs of Cards, etc.
An engraving hand-coloured, size 22 in X 17 ¼ in, mounted in 12 sections on linen. Contained in slip-in case with picture label on front; the publishing date on it is 29th May, 1810. The game comprises 45 panels to which the 47-page book of rules refers, giving anecdotes “Selected from the Pages of History, unembellished by the hand of Fiction", and presents the players with "examples for imitation, whither they will perceive the path of virtue can alone conduct them.”

REFERENZA 3
"The Mirror of Truth", London: William Spooner, 1848, 56 x 44 cm. (Yale University GV1199 .M57 1811.).
HOW TO PLAY THE GAME: This moralizing game attempted to teach children how to live a virtuous life despite the attraction of a full range of vices (including, but not limited to, intemperance, idleness, selfishness, lying, envy, hypocrisy, passion, and pride). The author of the accompanying booklet (not on view) notes that "the chief object . . . has been to combine information with amusement, and present to youth a means of employing those hours in a rational and delightful manner" - hours "usually devoted to the pernicious science of [playing] cards.” Players read stories associated with each numbered square, “selected from the Pages of History, unembellished by the hand of Fiction," providing "examples for imitation; whither they will perceive the path of virtue can alone conduct them," that would lead them eventually to the Temple of Happiness at the center.
(Patrons)

Exhibitions:
- "Instruction and Delight: Children's Games from the Ellen and Arthur Liman Collection" (Yale Center for British Art, 17 January-23 May, 2019).

bibliografia: 1) WHITEHAUSE, F.R.B.: "Table Games of Georgian and Victorian Days", London, Peter Garnett, 1951.
2) GOODFELLOW, Caroline: "A Collector's Guide to Games and Puzzles". Secaucus, New Jersey, Chartwell Books-London, Quintet Publishing Limited 1991.
3) GOODFELLOW, Caroline: "The Development of the English Board Game, 1770-1850", in Board Games Studies 1, 1998.
4) GOODFELLOW, Caroline: "Jeux de société. Le guide du collectionneur des jeux de société depuis le XVIIIe siècle jusqu’à nos jours", (Edizione francese) Carrousel MS, 2001.
5) SEVILLE, Adrian: "The Game of Goose: and its influence on cartographical race games" Journal of the International Map Collectors' Society, Winter 2008 N°115 2008.
6) SEVILLE, Adrian: "The geographical Jeux de l'Oie of Europe." In "Belgeo" 2008 3-4 2008.
7) GOODFELLOW, Caroline: "How We Played: Games From Childhood Past", History Press, 2012.
8) QUINN, Brian - CARTWRIGHT, William: "Geographic Board Games". Geospatial Science Research 3. School of Mathematical and Geospatial Science, RMIT University, Australia. December 2014.
9) SEVILLE, Adrian: "The Royal Game of the Goose four hundred years of printed Board Games". Catalogue of an Exhibition at the Grolier Club, February 23 - May 14, 2016.
10) LIMAN, Ellen: "Georgian and Victorian Board Games: The Liman Collection", Pointed Leaf Press, 2017.
11) NORCIA, Megan A.: "Gaming Empire in Children's British Board Games, 1836-1860". Studies in Childhood, 1700 to the Present. Routledge, 2019.
12) SEVILLE, Adrian: "L'arte dei giochi da tavolo. Oltre un secolo di storia e divertimento dalla fine del Settecento all'inizio del Novecento." Edizioni White Star, 2019.
13) PARLAK, Omer Fatih: "Seafearing through the Perspective of Historic Board Games", in DGSM, Köllen Druck+Verlag, Bonn 2020.



 
  "The Development of the English Board Game", 1770-1850 (Caroline G. Goodfellow)
 
  Games of Moral Improvement. "Table Games of Georgian and Victorian Days". (Francis Reginald Beaman, Whitehause)
   
 
   

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