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Why, What and Because, or the Road to the Temple of Knowledge. 
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Versione stampabile      Invia una segnalazione
primo autore: Anonimo 
secondo autore: Sallis William 
anno: 1850ca 
luogo: Inghilterra-Londra 
periodo: XIX secolo (3°/4) 
percorso: Percorso di 78 caselle numerate 
materiale: carta (paper) (papier) 
dimensioni: 330X460 
stampa: Litografia 
luogo acquisto:  
data acquisto:  
dimensioni confezione:  
numero caselle: 78 
categoria: Infanzia, educazione, pedagogia, favole e fiabe 
tipo di gioco: Gioco di percorso  
editore: Published by William Sallis, 5, Cross Key Square, Little Britain, London. 
stampatore: T. H. Jones, del et litho 
proprietario: Collezione Privata 
autore delle foto: Privato 
numero di catalogo: 2537 
descrizione: Gioco di 78 caselle numerate, spirale, orario, centripeto.
REGOLE:
CASELLE:

REFERENZA 1
WHITEHOUSE, Francis Reginald Beaman, (pag. ): WHY, WHAT AND BECAUSE, or the Road to the Temple of Knowledge. Published by William Sallis, 5, Cross Key Square, Little Britain, London.
A coloured lithograph (with some details added in colour by hand). T. H. Jones, del et litho. Mounted in folding cardboard covers, size open 18 in X 13 in (13 in X 9 in closed), covered in green enamelled paper, printed in red and black on front cover and in black on the back with advertisement of many other games and dissected puzzles. The game is a race from 1 to 78, posing a series of questions and answers respecting things not generally understood, e.g.: A Waterspout. Steam. Thermometer, etc.

REFERENZA 1
"Why, What, & Because: or, The Road to the Temple of Knowledge", London: William Sallis, ca. 1855, with instruction booklet, 46 x 33 cm. (Yale University GV1199 .W49 1855+ Oversize.).
HOW TO PLAY THE GAME: Correct answers to simple questions posed in the accompanying booklet (such as “What is lightening?” Answer: “Lightning is accumulated Electricty [sic] discharged from the Clouds”) allowed the players to advance, ending with the crowning of two successful pupils in the Temple of Knowledge (78).
(Patrons)

Exhibitions:
- "Instruction and Delight: Children's Games from the Ellen and Arthur Liman Collection" (Yale Center for British Art, 17 January-23 May, 2019).

bibliografia: 1) WHITEHAUSE, F.R.B.: "Table Games of Georgian and Victorian Days", London, Peter Garnett, 1951.
2) GOODFELLOW, Caroline: "A Collector's Guide to Games and Puzzles". Secaucus, New Jersey, Chartwell Books-London, Quintet Publishing Limited 1991.
3) GOODFELLOW, Caroline: "The Development of the English Board Game, 1770-1850", in Board Games Studies 1, 1998.
4) GOODFELLOW, Caroline: "Jeux de société. Le guide du collectionneur des jeux de société depuis le XVIIIe siècle jusqu’à nos jours", (Edizione francese) Carrousel MS, 2001.
5) SEVILLE, Adrian: "The Game of Goose: and its influence on cartographical race games" Journal of the International Map Collectors' Society, Winter 2008 N°115 2008.
6) SEVILLE, Adrian: "The geographical Jeux de l'Oie of Europe." In "Belgeo" 2008 3-4 2008.
7) GOODFELLOW, Caroline: "How We Played: Games From Childhood Past", History Press, 2012.
8) QUINN, Brian - CARTWRIGHT, William: "Geographic Board Games". Geospatial Science Research 3. School of Mathematical and Geospatial Science, RMIT University, Australia. December 2014.
9) SEVILLE, Adrian: "The Royal Game of the Goose four hundred years of printed Board Games". Catalogue of an Exhibition at the Grolier Club, February 23 - May 14, 2016.
10) LIMAN, Ellen: "Georgian and Victorian Board Games: The Liman Collection", Pointed Leaf Press, 2017.
11) NORCIA, Megan A.: "Gaming Empire in Children's British Board Games, 1836-1860". Studies in Childhood, 1700 to the Present. Routledge, 2019.




 
  Instructional Games. "Table Games of Georgian and Victorian Days". (Francis Reginald Beaman, Whitehause)
   
  "The Development of the English Board Game, 1770-1850" (Caroline G. Goodfellow)
 
 
   

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